IMPACT
A demolition sandboxTake it apart.
Two towers. A hexagonal annex.
Chain your hits. Make every impact
count.
528 people · Approximate physics
Recover your passport
—Personal effects located in the test district.
Impact.
Stay with the debris. The simulation is still running.
Flight & recovery
- W / ↑
- Nose down
- S / ↓
- Nose up
- A D / ← →
- Turn left / right
- Shift / Ctrl
- Increase / decrease throttle
- F
- Fire missile / on-foot gun (unlimited)
- E
- Eject / collect passport
- G
- Deploy parachute
- X / I
- Cutaway / inspect offices
- V
- Preview hexagon annex before flight
- Q
- Cycle graphics quality
- Space
- Jump on foot / slow motion in flight
- C
- Change camera
- P / Esc
- Pause / resume
- R
- Reset flight and structures
After ejection: first-person view, WASD move, mouse aim, click or F fire, Shift sprint, Space jump on foot. Slow motion switches off when you land. Click the scene to capture your mouse; Escape releases it. Arrows turn, Page Up/Down aim vertically. On touch, drag the scene to aim. Under canopy: W/S glide or brake, A/D strafe. The parachute opens automatically. After impact, drag to orbit and scroll to zoom.
Build a better run
Fresh hits within four seconds build chains up to ×5. Collapses, cleared annex wings, destruction milestones and safe recovery add bonuses. Empty hits never score. Your personal best is saved on this browser when local storage is available.
Performance
Auto adapts resolution, particles and secondary debris. Performance favors frame rate; Cinematic keeps more rigid-body detail. Main structural pieces keep physical collisions in every mode.
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