IMPACT
A demolition sandboxTake it apart.
Three rounds. One persistent site.
Chain your hits. Return to the rubble.
Steer with your left thumb. Fire and eject with your right. Play in either orientation.
528 people · Approximate physics
Recover your passport
—Personal effects located in the test district.
Impact.
Stay with the debris. The simulation is still running.
Round 1 of 3 · Cumulative run score
Flight & recovery
Touch controls
Drag the joystick in any direction to steer with one thumb. Its distance from center controls how strongly you turn and pitch. Hold Boost or Brake to adjust flight speed.
Hold Fire for repeated shots. Tap Eject, then Open parachute to deploy early. Under canopy, the joystick glides, brakes and strafes.
On foot, the joystick moves, Sprint runs and Jump hops. Drag an empty part of the scene to aim while moving or firing. Tap Collect passport when nearby.
- W / ↑
- Nose down
- S / ↓
- Nose up
- A D / ← →
- Turn left / right
- Shift / Ctrl
- Increase / decrease throttle
- F
- Fire missile / on-foot gun (unlimited)
- E
- Eject / collect passport
- G
- Deploy parachute
- X / I
- Cutaway / inspect offices
- V
- Preview hexagon annex before flight
- Q
- Cycle graphics quality
- Space
- Jump on foot / slow motion in flight
- C
- Change camera
- P / Esc
- Pause / resume
- R
- Reset flight and structures
After ejection: first-person view, WASD move, mouse aim, click or F fire, Shift sprint, Space jump on foot. Slow motion switches off when you land. Click the scene to capture your mouse; Escape releases it. Arrows turn, Page Up/Down aim vertically. On touch, drag the scene to aim. Under canopy: W/S glide or brake, A/D strafe. The parachute opens automatically. After impact, drag to orbit and scroll to zoom.
Three rounds, one site
Each new aircraft returns to the damage and rubble left behind. Scores and people carry over. After your aircraft impacts, recover the passport or choose End round to continue. Reset run restores the entire site.
Build a better run
Fresh hits within four seconds build chains up to ×5. Collapses, cleared annex wings, destruction milestones and safe recovery add bonuses. Empty hits never score. Your personal best is saved on this browser when local storage is available.
Performance
Auto adapts resolution, particles and secondary debris. Performance favors frame rate; Cinematic keeps more rigid-body detail. Main structural pieces keep physical collisions in every mode.
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